A downloadable game for Windows and Linux

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**This game contains graphics of male with over-exposed outfit which might cause certain individual uncomfortable**

Swap your favorite characters, Upgrade them through killing enemies, Unleash their powerful skills and Survive from Cthulhu's army!

StatusPrototype
PlatformsWindows, Linux
Rating
Rated 4.5 out of 5 stars
(6 total ratings)
AuthorCovetHiss
GenreAction, Survival
Tags2D, Bara, Gay, NSFW, Top down shooter

Download

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Click download now to get access to the following files:

CallOfCthulhu.zip 293 MB
CoC_Linux.zip 197 MB

Comments

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(+8)

Hello everyone, I am the developer of this game! This has come to my surprise that I didn't expect to have so many feedbacks on my game because I just randomly upload this game for no reason :> Here you have my gratitude for the compliments / those who willing to put efforts to help me improving the game.

Actually, what inspired me to develop this game is I wish to develop a Bara-NSFW game with a new genre aside from just Interactive / visual novel which players get to play the game with more actions. Therefore, this game is a mini-game that I made for getting know to the Godot Engine because this is my first time develop a game with Godot 4, yet I dont have a professional experience in programming (all my other games are made with visual scripting). Hence, the 80% of the gameplays and mechanic is exactly the same as a Godot 4 Tutorial series on Youtube (Credit to Branno - Make a Vampire Survivors Clone in Godot 4). While the rest of 20% is my first exploration in Godot 4 which includes Character swapping, Ultimate skills, unique combat style for each character and etc (Using pretty sh*tty scripts which involves with lots of if-else statement). Although there are more gameplays and mechanics in the planning phase but sadly my programming skill is not good enough to implement them.

Also, personally I am a illustrator who is a Bara enthusiasts (NSFW Alert!! Check out my twitter page). Therefore  I decided to emphasis on the design for visual elements such as UI design, Character splash art, sprites and etc instead of implementing the gameplays and mechanics. Because I am rather to polish what I am good at, instead of improving what I am bad at :P  

Anyway, although I dont have the plan to further update the game but I had decided to implement some NSFW elements in the future updates which involves with the NSFW variations of the Character splash art only. If you really like the art and eager for the R18 contents then stay tune!

(+1)

Very sexy art, nice music, decent rogue-like  skill progression. The issue is just endlessly kill mobs in the same zone and cthulhu shows up from time to time, beat him and repeat until cthulhu spawns out of bounds spot that none of  your characters attacks can reach him. so just end up exiting the game.

If this was a demo, be pretty good, but says game status says "release" so this is the full game. even a free one (thank you for that truly) needs something more like possibly the story of why the bara trio are fighting cthulhu, have them talk among themselves seeing their personalities, as well as cthulhu own reasons as such. 
being a bara game,  would think some sex scenes there is one if reach high enough score, idk. Possibly sex scene when get game over, cthulhu fucks whatever character you are at the time? 

Still this is an excellent foundation for the game. 

Hi there, I am really delighted to have you appreciate the game art and designs because I put a lot of effort in it!

I am sorry that I am not aware of the Demo and the Release about the game because I didnt really plan for these.... I was just simply upload a game project without really considering anything about it XD

Actually there is a cutscene with how the trio ended up with fighting the cthulhu like a visual novel, but the plugin bugged out when I export the game as executable which the plugin official still yet to find a solution for the bug so I am forced to completely removing the cutscene at the end. This is what I feel sorry to the game also...

Overall very fun experience! The animations are cute, the characters are... appealing, for lack of a more polite term, but gameplay does need some balancing. The player is very squishy overall and the effects of each team member feel very limited. I recommend some of these to help out, but only if you're open to feedback: 

1. Try implementing mid bosses, it will give players more time to grind and maybe get used to some of the big bad's tactics. Before being thrown straight into the pits.

2. Items. A random health drop that gives 10-25% health back would be a lifesaver for players, Reigh's healing buff just isn't enough to cover actual healing when you are thrown headfirst into Cthulu.

3. Reconsider some of the roles each character plays and how they play them. I love the idea of switching mid-combat to whatever  character you want, but the "buffs" each one supplies just feel watered down, which could have been an attempt on your part to make them more balanced, but I think they would be more enjoyable even if the player could just select one play style and lean into it more. 

4. Passives and Gameflow. Taking from the last point, either the player just doesn't have enough time before hell breaks loose, or the character's abilities are too watered down for the sake of being novel. Don't be afraid to make each character more rigid in their role, Cedric is clearly supposed to be the early game grinder with the biggest range and exp boost, Bogart is supposed to have higher speed and a chance to crit, which is great for dps, and Reigh is supposed to tank having healing at the expense of range. You can totally lean into these more and make each character more enjoyable to play without taking from the overall experience.

If you got to this point, well thank you! Clearly it shows you have a desire to improve the game and I genuinely believe in your ability to make this a super fun experience across the board. Hopefully my feedback along with that of others can help you find the missing links to implement your ideas in an even better way. Keep up the awesome work!   :D

Thank you for spending time and effort to help improving the game, and here are my opinions on your feedbacks:

1. Mid - bosses: This is an absolutely amazing idea to be implemented in the game and I wish I realized this earlier.

2. Item drop: The reason I didnt implement the health item drop is I think Reigh's healing mechanics is somehow balanced enough if you kite and avoid battle when you are low, but I agree that the value might be a bit low / take too long to reset HP to 50%. However his Ultimate skill is very broken in my opinion as it negates all contact damages and heal up when colliding with enemies. His shield's triggering mechanic has no CD and number limits and it is able to raise your HP from 1 to 100 in a second. However, item drop that temporarily boost to DMG / Ultimate meter / speed would be a good idea.

3 & 4. Character roles & Gameflow:  Yeah I agreed to your opinion which I did too carefully or cowardly  when comes to allocating stats for their role because the intention is to let players to swap among characters to handle different situation.  My initial idea for each of them are: Cedric - excels in single target damage, Bogart - excels at mobility and AOE shredding, Reigh - Defensives and Tanking. Hence, in this case, the intention for them is using Cedric when Cthulhu spawns because he is able to nearly one-shot the boss if his attacks is not split up by other mobs, so to avoid the damage being split onto other mobs, then you can use Bogart to shred them all. Also, if you are overwhelmed by the other mobs and low, you can swap to Reigh has he can regenerate health meanwhile he is able to rapidly knockback enemies in exchange of his range. These are the main reason I watered their stats down so they are going to cover each other's weaknesses.

Anyway I do really appreciate that you did express your opinions clearly and politely ^^

(-2)

great art , great idea,but poor gameplay

yeah I am suck in programming so I neglected in improving gameplay. 

(+2)

It's a great concept but i feel it needs more time maybe more rewards and more difficulty because the game becomes easier the more you lvl up, to the point where you can afk and just spam space and kill everything.

Yeah the mechanic is somehow not balanced which different upgrade allocation will affect game experience, either being too difficult or being too easy. Adding some mid bosses / random buff-item drop would a good idea

(+8)

Will there be any R-18 content in the future?

I will be implementing NSFW variation of  character splash art in the future updates.

(+1)

Thank you๏ผ

can we have a mac version?

(+2)

make sure  to add the gay and lgbt tag

(1 edit) (+1)

really fun proof of concept, boosting so this gets more views


would love to see a larger map size aswell as more unique abilities

Thank you for the appreciation and supporting!!

I actually did make a large map and irregular shape of terrains but I fucked up the enemy spawning mechanic and Y-level sorting sooo I have no choice for this one....

(+1)

will there be mobile?